Desert Rage License
! Limits
  • Only 17 tiles.
  • You must publish under our license.
Files location
  • Go to game folder.
  • Go to "Resources/Media/Data/Map/NewTemple".

    If there is no folder, duplicate and rename one.

  • Check "Map.json" file to work with main content.

    Check "Info.json" file to edit interaction messages.

Back cover

Map floor

  • SVG format
  • 32 x 30
  • Clear borders of the drawing

Attachment

  1. Go to game folder
  2. Go to "Resources/Media/Images/Locations/NewTemple".

    If there is no folder, create one

  3. Place your file here

Specify path from game folder to your file, like so.

"BackCover": "Resources/Media/Images/Locations/NewTemple/Way.svg"

Battle back

Battle scene background

  • SVG format
  • 1280 x 720
  • Clear borders of the drawing

Attachment

  1. Go to game folder
  2. Go to "Resources/Media/Images/Battle/Background".

    If there is no folder, create one

  3. Place your file here

Specify path from game folder to your file, like so.

"BattleBack": "Resources/Media/Images/Battle/Background/NewTemple.svg"

H Tile codes
  • SVG format
  • 32 x 30
  • Clear borders of the drawing
  • Transparent background

    Interactives only

Attachment

  1. Go to game folder
  2. Go to "/Resources/Media/Images/Locations/NewTemple".

    If there is no folder, create one

  3. Place your files here

Specify path from game folder to your file, like so.

"H": "/Resources/Media/Images/Locations/NewTemple/Wall.svg",
"X": "/Resources/Media/Images/Locations/NewTemple/Artifact.svg",

You will need an image for
each tile used on the map.

If no path specified - tile
will be transparent.

You can also use game presets
beggining with '/' sign.

".": "/Resources/Media/Images/Locations/Total/Transparent.svg",
"_": "/Resources/Media/Images/Locations/Total/Button.svg",
"!": "/Resources/Media/Images/Locations/Total/Transparent.svg",
"#": "/Resources/Media/Images/Locations/Total/Lock.svg"

Other presets

"<": "/Resources/Media/Images/Locations/Total/Lever/Off.svg",
">": "/Resources/Media/Images/Locations/Total/Lever/On.svg",
"?": "/Resources/Media/Images/Locations/Total/Surprise.svg",
":": "/Resources/Media/Images/Locations/Total/Spikes.svg",
"S": "/Resources/Media/Images/Locations/Total/SafeArea.svg",
"$": "/Resources/Media/Images/Locations/Total/Chest/Closed.svg",
"E": "/Resources/Media/Images/Locations/Total/Chest/Opened.svg",
"K": "/Resources/Media/Images/Locations/Total/Key.svg",
"@": "/Resources/Media/Images/Locations/Total/Table.svg"

Note: when using < and > signs
escape them with '\u003C' and '\u003E' to
make it work correctly on all devices.
♫. Music peace
  • MP3 format

Attachment

  1. Go to game folder
  2. Go to "Resources/Media/OST/Music/NewTemple".
    If there is no folder, create one
  3. Place your file here

Specify path from game folder to your file, like so.

"MusicPeace": "Resources/Media/OST/Music/NewTemple/Peace.mp3"

♫! Music fight
  • MP3 format

Attachment

  1. Go to game folder
  2. Go to "Resources/Media/OST/Music/NewTemple".
    If there is no folder, create one
  3. Place your file here

Specify path from game folder to your file, like so.

"MusicFight": "Resources/Media/OST/Music/NewTemple/Fight.mp3"

Next chapter

Level to be load after collecting artifact

"NextChapter": "SuperTemple"

Explanation

After end of the previous level game will
search for folder 'SuperTemple' in:

Resources/Media/Data/Map

And, if find - load "Map.json" file.

If no name specified - game closes.
Info messages

Check "Info.json"

Input full name of your location.

"Name": "New desert temple"

Messages

Text after reading sign or opening
the chest at the defined position.

"Messages": { "3:3": "Found 'K.O. Glove'", }

EN Localization RU

To made mod work correctly on both
english and russian devices duplicate
the file.

Then change file extension from
.json to .ru-RU.json

Now edit Name and Messages to a russian equivalent.

"Name": "Новый храм в пустыне"
"Messages": { "3:3": "Найдена ' Перчатка 'До-свидания!' '", }