- Only 17 tiles.
- You must publish under our license.
! Limits
Files location
- Go to game folder.
-
Go to "Resources/Media/Data/Map/NewTemple".
If there is no folder, duplicate and rename one.
-
Check "Map.json" file to work with main content.
Check "Info.json" file to edit interaction messages.
Back cover
Map floor
- SVG format
- 32 x 30
- Clear borders of the drawing
Attachment
- Go to game folder
-
Go to "Resources/Media/Images/Locations/NewTemple".
If there is no folder, create one
- Place your file here
Specify path from game folder to your file, like so.
"BackCover": "Resources/Media/Images/Locations/NewTemple/Way.svg"
Battle back
Battle scene background
- SVG format
- 1280 x 720
- Clear borders of the drawing
Attachment
- Go to game folder
-
Go to "Resources/Media/Images/Battle/Background".
If there is no folder, create one
- Place your file here
Specify path from game folder to your file, like so.
"BattleBack": "Resources/Media/Images/Battle/Background/NewTemple.svg"
H Tile codes
- SVG format
- 32 x 30
- Clear borders of the drawing
-
Transparent background
Interactives only
Attachment
- Go to game folder
-
Go to "/Resources/Media/Images/Locations/NewTemple".
If there is no folder, create one
- Place your files here
Specify path from game folder to your file, like so.
"H": "/Resources/Media/Images/Locations/NewTemple/Wall.svg",
"X": "/Resources/Media/Images/Locations/NewTemple/Artifact.svg",
You will need an image for
each tile used on the map.
If no path specified - tile
will be transparent.
You can also use game presets
beggining with '/' sign.
".": "/Resources/Media/Images/Locations/Total/Transparent.svg",
"_": "/Resources/Media/Images/Locations/Total/Button.svg",
"!": "/Resources/Media/Images/Locations/Total/Transparent.svg",
"#": "/Resources/Media/Images/Locations/Total/Lock.svg"
Other presets
"<": "/Resources/Media/Images/Locations/Total/Lever/Off.svg",
">": "/Resources/Media/Images/Locations/Total/Lever/On.svg",
"?": "/Resources/Media/Images/Locations/Total/Surprise.svg",
":": "/Resources/Media/Images/Locations/Total/Spikes.svg",
"S": "/Resources/Media/Images/Locations/Total/SafeArea.svg",
"$": "/Resources/Media/Images/Locations/Total/Chest/Closed.svg",
"E": "/Resources/Media/Images/Locations/Total/Chest/Opened.svg",
"K": "/Resources/Media/Images/Locations/Total/Key.svg",
"@": "/Resources/Media/Images/Locations/Total/Table.svg"
Note: when using < and > signs
escape them with '\u003C' and '\u003E' to
make it work correctly on all devices.
♫. Music peace
- MP3 format
Attachment
- Go to game folder
- Go to "Resources/Media/OST/Music/NewTemple".
If there is no folder, create one - Place your file here
Specify path from game folder to your file, like so.
"MusicPeace": "Resources/Media/OST/Music/NewTemple/Peace.mp3"
♫! Music fight
- MP3 format
Attachment
- Go to game folder
- Go to "Resources/Media/OST/Music/NewTemple".
If there is no folder, create one - Place your file here
Specify path from game folder to your file, like so.
"MusicFight": "Resources/Media/OST/Music/NewTemple/Fight.mp3"
Next chapter
Level to be load after collecting artifact
"NextChapter": "SuperTemple"
Explanation
After end of the previous level game will
search for folder 'SuperTemple' in:
Resources/Media/Data/Map
And, if find - load "Map.json" file.
If no name specified - game closes.
Info messages
Check "Info.json"
Input full name of your location.
"Name": "New desert temple"
Messages
Text after reading sign or opening
the chest at the defined position.
"Messages": {
"3:3": "Found 'K.O. Glove'",
}