Desert Rage Demo Original Serious Edition
LV Level

His is your friend along adventure

Increasing this stat will lead you
to forever boost all other
stats, except Time stat.

You can determine it by current Hero stats.

HP Health points

This stat is presented in the form of a bar.

  • The bar is empty when HP is at 0.
  • Each enemy have their own maximum HP.
  • Your hero can increase HP same way
    as other stats.
  • When the bar is empty - entity lost
    and dissappear from the battlefield.
  • When your Hero HP is at 0 - you're
    lost and you will be withdrawn from the game.

Can be found in:

  1. The right top corner of battle status bar.
  2. Top bar of content of Game menu tabs:
    • Status
    • Skills
    • Items

Main RPG stat

You need to support it above 0
throughout adventure to progress.

Enemy approaches

The first of two ways to end a normal
battle is to reduce all enemies HP to 0.

Since you can't escape boss battle,
approach above - is only way to go.

AP Action points

This stat is presented in the form of a bar.

  • The bar is empty when AP is at 0.
  • Having AP is only Hero privilege.
  • Your hero can increase AP same way
    as other stats.
  • When entity use skill, AP is reduced
    by skill cost.
  • Entity can't use skill, when AP is
    below skill cost.
  • When the bar is empty - entity can't use
    any skills with cost above 0.

Can be found in:

  1. The right middle corner of battle status bar.
  2. Under top bar of content of Game menu tabs:
    • Status
    • Skills
    • Items
  3. Bottom bar of content of Skills Game menu tab.

Use of skills

Skills is your ticket to stand against
a bunch of enemies much longer

Make it sure to use your skills wisely:
Then you can be sure to replenish your AP
before stronger monsters will come.

EXP Experience points

This stat is presented in the form of a bar.

  • After end of the battle your hero will
    recieve EXP per every defeated
    enemy, filling the vertical bar.
  • When the bar is full, hero gets a Level UP.

Can be found in:

  • Right from left stats column of content of Status Game menu tab.
Time

This stat is presented in the form of a bar.

After end of each entity turn time ticking
starts. During the time ticking, bar fills
with segments of new time points.

Time bar is full when it's TP at 1000.

When the bar is full, new entity turn starts.

Time in battle per every BT.

Time = (0.8 * SPD + 0.2) * Game Speed

Can be found above bottom bar in battle status bar.

Sword Attack

Also known as ATK for short.

Determines physical damage applying to target.

Ray ATK 25
Spider DEF 0

Damage = Ray - Spider = 25 - 0 = 25

Can be found in:

Left column of content of Status Game menu tab.

Shield Defence

Also known as DEF for short.

Saves HP, taking a part of damage.

  • For Hero

    Saved HP = Fighter (ATK + SPL) - Damage = Target DEF

  • For Enemy

    • Attack option

      Saved HP = Fighter ATK - Damage = Target DEF

    • Skills use

      Saved HP = Fighter SPL * SC - Damage = Target DEF

Spider ATK 25
Ray DEF 15

Saved HP = 25 - (25 - 15) = 15

Can be found in:

Left column of content of Status Game menu tab.

Boot Speed

Also known as SPD for short.

Determines entity TPs recovering and escape chance.

Can be found in:

Left column of content of Status Game menu tab.

Star Special

Also known as SPL for short.

  • For hero

    Determines average skills power.

    Cure = SPL * 1.8

Can be found in:

Left column of content of Status Game menu tab.