His is your friend along adventure
Increasing this stat will lead you
to forever boost all other
stats, except Time stat.
Increasing this stat will lead you
to forever boost all other
stats, except Time stat.
You need to support it above 0
throughout adventure to progress.
The first of two ways to end a normal
battle is to reduce all enemies HP to 0.
Since you can't escape boss battle,
approach above - is only way to go.
Make it sure to use your skills wisely:
Then you can be sure to replenish your AP
before stronger monsters will come.
After end of each entity turn time ticking
starts. During the time ticking, bar fills
with segments of new time points.
Time bar is full when it's TP at 1000.
When the bar is full, new entity turn starts.
Time in battle per every BT.
Time = (0.8 * SPD + 0.2) * Game Speed
Determines physical damage applying to target.
Ray | ATK | 25 |
Spider | DEF | 0 |
Damage = Ray - Spider = 25 - 0 = 25
Left column of content of Status Game menu tab.
Saves HP, taking a part of damage.
For Hero
Saved HP = Fighter (ATK + SPL) - Damage = Target DEF
For Enemy
Spider | ATK | 25 |
Ray | DEF | 15 |
Saved HP = 25 - (25 - 15) = 15
Left column of content of Status Game menu tab.
Determines entity TPs recovering and escape chance.
Left column of content of Status Game menu tab.
For hero
Determines average skills power.
Cure = SPL * 1.8
For enemy
Determines damage power.
Left column of content of Status Game menu tab.